Circle Ball Xtreme™

A 3v3 circular volleyball-style game built for any surface, any crew. Team strategy meets individual skill in every rally.

How to Play Join Community
3v3Players
3Zones
11Points/Set
360°Action
Play anywhere
Sand
Grass
Hardcourt
Indoors
Any flat surface
·
Also works 1v1 or 2v2
What is CBX™

A new kind
of court game

CBX™ reimagines team sports with a circular court that puts every player in the action — every point, every rally.

Circular Court

Three concentric zones define play — the X Zone at the center, six player tracks in the middle ring, and the outer boundary for long saves.

Invented by Akash Malhotra · Circle Ball Xtreme™

🔄

Team Rotation

Players rotate clockwise after every lost serve. Your position constantly changes, so every player covers every zone over the course of a game.

🤝

Honor Culture

CBX™ runs on self-officiation. Players call their own faults — especially stepping into the X Zone. Sportsmanship is built into the DNA of the game.

The Court

Three zones.
Six tracks.

The circular layout is unlike any other sport. Each zone has its own rules that change how you think and move.

X Zone — Inner Circle

Off-limits area. Ball landing here unsaved = opponent gets 2 points. Never step inside.

Tracks 1–6 — Middle Ring

Six equal sections alternating between teams. Each player defends their own Track.

Outer Ring

Max play boundary. Balls heading out can still be saved by teammates before landing.

X ZONE T1 T2 T3 T4 T5 T6
How to Play

Simple rules.
Deep game.

CBX™ is easy to pick up but rewards smart positioning and team communication.

SERVE

Start Every Rally

Serve from the middle ring using an underarm bump or set — no smashes. The serve must go to a teammate. Serve rotates after each point lost.

TRACKS

Own Your Zone

When the ball heads toward your Track, only your team can touch it. If it lands unplayed, the opponent scores. Teammates can also cross over to help.

3-HIT RULE

Like Volleyball

Each team is allowed a maximum of 3 consecutive hits per possession. If the ball isn't heading toward an opponent's Track, teammates must step in and save it — but your team cannot exceed 3 touches before it must land or be redirected.

X ZONE

Avoid the Center

The inner circle is off-limits. Ball landing there unsaved = opponent gets 2 points. Same if you step inside. Save it — but never step in.

ROTATION

Always Moving

After every lost serve, all players rotate clockwise to the next Track. Your position never stays the same — adaptability is key.

HITS

Underarm Only

All contact must be underarm — bumps, sets, or soft tosses. No smashes, no holds, no overhead strikes. Hits directed downward are also not allowed. Clean, upward or lateral contact only. Max 3 team touches per possession.

WIN

First to 11

Each set is played to 11, win by 2. Play best of 3, 5, or 7 sets. The team that wins a point also takes the next serve.

Scoring

Faults & Points

FaultResult
Ball lands in X Zone — unsaved+2 to opponent
Ball lands in X Zone — saved by teamPlay continues, no penalty
Player steps into X Zone+2 to opponent
Ball lands in opponent's Track, unplayed+1 to hitter
Ball lands in own Track, missed+1 to opponent
Ball goes out of bounds (unsaved)+1 to opponent
Illegal hit — smash, hold, overhead, or downward strike+1 to opponent
Rules v1.0 — Evolving

CBX™ is a
living game

These are the current official rules, but CBX™ grows through community play. Try it with your crew, share feedback, and help shape what this game becomes.

Follow @playcbx on Instagram